


Claws can now also be used to make: Steel, King's Grace, Black, Lawbringer, Crescent Moon.Staves can now also be used to make: Spirit, Beast, Infinity, Destruction, Last Wish, Doom, Pride.All runewords that can be made in Polearms can now also be made in Spears ( Crescent Moon, Insight, Obedience, Rift, Infinity, Destruction, Doom, Pride).Many weapon runewords can be made in additional bases:.Great Maul, Martel de Fer, Thunder Maul.War Hammer, Battle Hammer, Legendary Mallet.To help differentiate the Mace super-type and Mace sub-type, the latter is called "Tipped Maces" instead. Clubs, Tipped Maces, and Hammers are all commonly referred to as Maces, but Clubs/Hammers are not part of the (Tipped) Mace sub-type.Scepters are not part of the (Tipped) Mace sub-type.Wands/Orbs are not part of the Staff sub-type.Note that the in-game tooltips can sometimes be incorrect since they refer to weapon "super-types" rather than the "sub-types" that are relevant in most scenarios. Blink is the same as Teleport, except it costs no mana and doesn't temporarily reduce spell damage.% Better Chance of Getting Magic Items ( % per Character Level) % Better Chance of Getting Magic Items (1% per Character Level) + to Strength (+0.75 per Character Level) They cannot be made in magic/ rare/ crafted/ unique/ set items. The chance of a rune dropped by one of that Enemies being a Zod is 1:5171.Runewords can only be made in regular items ( ethereal or non-ethereal), and the socket count must be exact. This rune drop from any lvl81+ Enemy in the game, and all containers in Act 5 Hell.You can transmute x2 Cham runes and x1 Flawless Emerald to create x1 Zod Rune.Zod grants the following modifiers: WeaponsĪn item Socketed with a Zod Rune increases the item's level requirement to 69, unless it was already higher. When socketed in a certain combination and order, Runes can become Runewords, giving more powerful bonuses to the item they have socketed. Runes can also be used in some Horadric Cube's recipes. Zod can be applied to Socketed Items, by doing so it grants said item different properties depending on if the Socketed Item is a Weapon or a piece of Armor.
